Driven, detail oriented digital professional with a passion for all Digital Product development with a User Experience focus. Proven experience producing & developing all types of digital media, with over 6 years driving the development of mobile game, web, and software products, on top of 5 years as an accomplished designer and web developer.

Managed teams from 3 to 25 people using both agile and waterfall methodologies and successfully launched and developed products in local, international, mobile and online markets.

I thrive in high pressure environments, always looking to extend my knowledge to get a full picture of each project, without letting any details out of my scope.


  • NOV. 2017 TO JAN. 2019


    Beeline Int. a Capcom Company / Vancouver, Canada

    Managed & worked on the development of skills-based eSports mobile games and collaborated in the development of the eSports platform.

    • Collaborated with the Lead Producer & Directors to establish the games portfolio and defined the eSports platform features
    • Designed & drove the development of the games requirements & features based on the business model & the target audience
    • Led the User Experience definition, including mockups & interactive wireframes design for the games & eSport platform
    • Defined and managed the game & platform Analytics, including reports
    • Defined features schedules, milestone and phase/sprint goals
    • Worked collaboratively with the game & platform development teams to identify risks & solve issues
    • Oversaw the development of the creative (art and design), technical development (game programming), and product quality
    • Led and motivated multiple cross-functional teams throughout the entire life cycle of products

  • JAN. 2015 TO OCT. 2017


    DHX Media (Previously Nerd Corps) / Vancouver, Canada

    Managed the production and development of new and exciting interactive projects, while directing the production of the live operation team. A portfolio including: 7 mobile games, 4 HTML games, and 3 websites, spread across multiple kids’ brands: Massive Monster Mayhem, The Deep, Slugterra, Endangered Species, Airmageddon, Kate & Mim-Mim, etc.

    • Defined & reviewed the project features and requirements with the Directors
    • Led the User Experience definition, including mockups & interactive wireframes
    • Defined the product backlog, prioritized and adjusted features according to market value and business needs in collaboration with stakeholders and the teams
    • Created sprint plans and timelines, maintained schedules on the budgets given, and conducted daily Scrum stand ups with the teams
    • Led and motivated multiple cross-functional teams throughout the entire life cycle of product development, including deployment and post-deployment
    • Oversaw the development of the creative (art and design), technical development (game programming), and product quality (QA)
    • Lead client facing meetings, including the BBC
    • Facilitated debrief meetings, compiled project summary
    • Planned the go-to-market strategy and managed the deliverables for each project including marketing and social media in collaboration with stakeholders (websites, trailers, press kits, social media influencers, and more)
    • Managed, delivered and released products
    • Organized and managed beta testing
    • Planned future project development with the stakeholders
    • Conducted user acquisition campaigns
    • Managed and monitored in-game ad network performance and revenues

  • MAY 2012 TO DEC. 2014


    Nerd Corps Entertainment (Part of the DHX Media family since Dec.24, 2014) / Vancouver, Canada

    • Scrum Master for 3 teams over 2 project cycles
    • User experience & interface designer for multiple projects on cross-platform and multi-language projects (web site, mobile & web game and software). Including interface design, sitemap, wireframe, mockup, and interactive prototypes
    • Conducted analysis on children’s behavior with mobile and web technology
  • March 2010 to April 2012

    Freelance Designer

    Voiron, France & Vancouver, Canada

    • Managed, designed, developed and delivered graphic and web projects
    • Worked with different clients, including Educacentre College

  • Dec. 2007 to May 2010


    NETEOO Web Agency / Voiron, France

    Managed, designed, developed and delivered to clients: 7 corporate identities, and 25 corporate websites, including several e-commerce, in collaboration with a team of developers.

  • Oct. 2006 to Nov. 2007

    Graphic, web designer/developer

    Microsystem Web Agency / Renage, France

    Designed and developed 8 corporate identities and websites, including several e-commerce.

Complementary Skills

  • Product Design
  • Data Analytics
  • Digital Marketing
  • Cross-platform product
  • UX & UI design
  • Front-end developer (Programming languages: HTML, CSS, Javascript, and PHP)
  • Content Management Systems developer: Drupal, Joomla, WordPress, Prestashop
  • Project collaboration: Jira & Confluence from Atlassian, Asana, Basecamp, and Mantis
  • Analytics & app system management: Mixpanel, Upsight, deltaDNA, Google Analytics, iTunes and Google Play, App Annie, Google Tag Manager
  • Mobile game ad networks and user acquisition network: ironSource, AdMob, Chartboost, Tapjoy, AppLovin, AppsFlyer
  • Design: Adobe Suite (Photoshop, Illustrator, InDesign, Flash, Dreamweaver)
  • Prototyping tools: Just in Mind, Balsamiq
  • Game development: Unity 3D, Unity Cloud Build, Github, AWS, Plastic SCM
  • Operating Systems: Windows, macOS, iOS, Android, and Amazon


  • English
  • French


  • Jan. to Aug. 2011

    English Certification University of Cambridge

    PLI School / Vancouver, Canada

  • Sept. 2005 to Sept. 2006

    Web Designer Certificate

    SUPCREA School / Grenoble, France

  • Sept. 2002 to June 2005

    Technical College Degree

    Visual Communication Graphic design, Publishing and Advertising

    BELLECOUR School / Lyon, France


(+1) 604 728 3631
Burnaby, BC - CANADA

Resume: Resume.pdf